/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *   02110-1301, USA.
 * 
 * $Id: Resources.java 48 2008-05-17 02:04:48Z jens464 $
*/
package albareth.frontend;


public abstract class Resources
{
    public static final String SOUND_FROSTNOVA = "snd_frostnova";
    public static final String SOUND_FIREBALL  = "snd_fireball";
    public static final String SOUND_MAGIC_MISSILE = "snd_magic_missile";
    public static final String SOUND_EATING    = "snd_eating";
    public static final String SOUND_DRINKING  = "snd_drinking";
    public static final String SOUND_MELEE_HIT  = "snd_melee_hit";
    public static final String SOUND_MELEE_CRITICAL_HIT = "snd_melee_crit";
    public static final String SOUND_MELEE_MISS  = "snd_melee_miss";
    public static final String SOUND_EXPLO_LARGE  = "snd_explo_lg";
    public static final String SOUND_EXPLO_MAGIC  = "snd_explo_magic";
    public static final String SOUND_OUCH         = "snd_ouch";
    public static final String SOUND_OPEN_CHEST  = "snd_open_chest";    
    public static final String SOUND_STUMBLING = "snd_stumbling";    
    public static final String SOUND_NPC_STUMBLING = "snd_npc_stumbling";
    public static final String SOUND_TITLE_TUNE = "snd_title_tune";
    public static final String SOUND_CONTAINER_BREAK = "snd_container_break";
    public static final String SOUND_ROLL_IN = "snd_roll_in";
    public static final String SOUND_BUTTON_POP = "snd_button_pop";
    public static final String SOUND_HURL = "snd_hurl";
    public static final String SOUND_THROW = "snd_throw";
    public static final String SOUND_RANGED_HIT = "snd_ranged_hit";
    public static final String SOUND_SLIME = "snd_slime_hit";
    public static final String SOUND_SPELL_HEAL = "snd_spell_heal";
    public static final String SOUND_BOSS_APPEAR = "snd_boss_appear";
    public static final String SOUND_LEVEL_UP = "snd_lvl_up";
    public static final String SOUND_FUSE_LIGHTER = "snd_fuse_lighter";
    public static final String SOUND_PICKUP_GOLD = "snd_pickup_gold";
    
    public static final String EFFECT_FROSTNOVA = "fx_frostnova";
    public static final String EFFECT_FIREBALL  = "fx_fireball";
    public static final String EFFECT_EXPLOSION = "fx_explosion";
    public static final String EFFECT_MAGICEXPLOSION = "fx_magicexplosion";
    public static final String EFFECT_MAGICMISSILE = "fx_magicmissile";
    public static final String EFFECT_POISON_HIT  = "fx_poison_hit";
    public static final String EFFECT_POISON_SHOOT  = "fx_poison_shoot";
    public static final String EFFECT_HEAL_SPARKLE  = "fx_heal_sparkle";
    public static final String EFFECT_BOSS  = "fx_boss";
    public static final String EFFECT_LEVEL_UP  = "fx_level_up";
    public static final String EFFECT_FUSE  = "fx_fuse";
    
    public static final String EFFECT_DUST      = "fx_dust";
    public static final String EFFECT_DEBRIS      = "fx_debris";
    
    public static final String COLOR_RED     = "#ff0000";
    public static final String COLOR_GREEN   = "#00ff00";
    public static final String COLOR_BLUE    = "#0000ff";
    public static final String COLOR_YELLOW  = "#ffff00";
    public static final String COLOR_WHITE   = "#ffffff";



}
